Brynjolf breathed a frustrated sigh. Certainly not supposed to happen like that, I've seen youtube videos, one arrow shot and the bridge is down. The second doorway leads into the master bedroom, which contains an owned double bed coming diagonally out from the southeastern corner. There's also "dirty" way to get this quest done by going to last stage (200) of the quest, and than setting it back to 40 (Infiltrate Mercer's House) stage. At the bottom there are bars on your left with an expert trapped door that, if tripped, fires massive amounts of poisoned darts rapidly from the ceiling, which can really do a lot of damage quickly. Though you'll have new quest started already in journal, but mechanism will work. Mercer County reported 5,948 doses administered. Mercer Frey House Bug Fix - Skyrim Special Edition - YouTube You currently have javascript disabled. The first room you will find yourself in is full of crates, barrels and sacks, all with items of clutter on them. He was quite confident his inside man would have left the hatch unlocked, not that Frey needed it. Related Quests []. On the ground floor there is a "suspicious cupboard" which is in fact a secret passage leading to a series of underground tunnels and Mercer's secret room. There is yet another cast iron pot on the floor in front of the counter containing a bottle of Nord mead. same thing, 70+ arrows, unrelenting force, fireballs, even climbing up and hitting it with a sword. There is a wall shelf with a bottle of wine and a few goblets on it and two of the barrels contain random meat. Go through the gate directly in front of you. The room has a barred door, which is locked in place blocking access to a balcony. Down the stairs is another large room with a barred door that is also locked in place preventing access from the street. Brynjolf wants to know everything the Dragonborn has learned about Karliah: the subjects of her involvement with the Goldenglow Estate and the Meadery in Whiterun come up, that she, Mercer and Gallus were part of the Nightingales, and that indeed Mercer killed Gallus and not Karliah.The Guild is now out for revenge, but Mercer is nowhere to be found. Well, technically yes, but a number of things have to be done in order to get to that point. There are two doorways off of this room and a flight of stairs leading down. I have the "unofficial patch" too so maybe it's that. There's also "dirty" way to get this quest done by going to last stage (200) of the quest, and than setting it back to 40 (Infiltrate Mercer's House) stage. New main objective: Infiltrate Mercer's House New optional objective: Shoot the mechanism to lower the ramp. I have exactly the same problem. To the right of the counter is a pile of firewood with a woodcutter's axe lying beside it. Vaccinations will not be available for the general public until April or May. The double doors in the previous room lead into a room with a long wooden table with a ruined book, an iron dagger, a bottle of wine, a food sack, a loaf of bread, cheese wheel, and a note from the engineer, identified as Kiltinius Dandoril, who completed the balcony ramp and floor mechanism. One, you have to choose a sign of Nocturnal to … Beside these is a cupboard with a bunch of tundra cotton on the shelf. At the bottom of the stairs is a room with some crates, sacks and unusable barrels. Mercer joined the Thieves Guild at some point during the tenure of Guildmaster Gallus Desidenius. Chapter Text. Yes, you do get to kill Mercer. By the top of the stairs is a set of shelves holding a potion of minor healing, a potion of minor stamina, two cabbages, a sweet roll, four potatoes, and several loaves of bread and wheels of cheese. He had a harsh face and large arms. Made Mercer Frey's House accessible after reporting back to Mjoll. The ramp will crash down, providing access to the second floor and the rest of the house. Speak to Vex about Vald (optional) 6. Several functions may not work. Following the path to the right leads back to The Ragged Flagon. Through the door is a room that contains a wooden table and chair with Mercer's Plans, the Bust of the Gray Fox, which you can sell to Delvin Mallory as part of The Litany of Larceny Thieves Guild quest, a bowl containing various gems, a gold necklace, and a gold ring. ty man i was really wondering lol did this quest  100 times on xbox and pc but firts time with the quill ty, Community Forum Software by IP.BoardLicensed to: Nexus Mods. and a chair at either end. The passage continues to the left and enters a room where most of the floor is rigged with flame spout traps. For me, this ramp is a medical necessity. M2 aims to expand upon where M1 left off, this time with an emphasis on story. The ramps leads to an expert-locked door which can be opened with the key found on Vald, an easily dispatched guard hired by Mercer to protect the property. Note to readers: This daily report will be updated throughout each working day of the South Dakota Legislature’s 2021 session that runs through March 29. Under the stairs is a bale of straw, a cupboard holding a bottle of wine and a food barrel. Actions. After receiving note from Maven he leaves as intended without attacking me. The bandits will respawn, along with the food, coin purses, and potions within. In this mission, you’ll be asked to get inside the house of Mercer Frey, the leader of the guild, to look for any clues about his whereabouts and proof of his betrayal. I have not been out of the house (except for trips to the doctors or hospital) for 3 years. Hope it is helpful! You can also, with a very high speech, Persuade him to leave for Markarth. Can't get ramp down at Mercer's House. Edited with small revisions 11/11/2019. The front and back entrances bear the "Guild shadowmark". Mercer soon began skimming funds from the guild's treasury, which was eventually discovered by Gallus.He took over the position of guild leader after his predecessor Gallus Desidenius was supposedly murdered by Karliah, Mercer's former partner, until the Dragonborn discovered the truth while looking for Karliah with Mercer in tow in the ruins of Snow Veil Sanctum. Against the wall, behind the table, is a set of shelves holding more fine crockery, a bottle of alto wine and one of Nord mead. The Litany of Larceny: Find items for Delvin Mallory throughout the questline. Once you can draw your weapons, attack him. “With every step I take, I hate Mercer Frey even more.” “To Oblivion with not alerting enemies. New Jersey. Under the stairs you've just descended are several crates with food sacks on top. This part of the cellar is very dirty with cobwebs everywhere. A hole in one of the walls leads into the sewer network. Jan 12, 2014 - Lambertville, NJ Our house when it was a house. Secunda had yet to rise over the mountains. However, I must sell my sole to take down this one piece of sh%t really? Fire off an arrow or … I want a mod to make Mercer Frey actually use Chillrend in battle. In front of the bars is a pressure plate that triggers a spear trap from the floor behind the bars. Riftweald Manor is a house in Riften owned by Mercer Frey. It is immediately next to the Temple of Mara and the Hall of the Dead, and conveniently near the Thieves Guild secret entrance. The Secret Life of Mercer Frey — Irina and Delvin crouched behind a bush across the alley from Mercer's back gate. Lambertville, NJ. really ! Follow around to the southeast and cross over wooden bridges to enter the Irkngthand Arcanex. Now it's our restaurant! My only guess that it could be only unofficial skyrim patch, because it is only source that may had any alterations over some quests and values, and it never bugged on older (or without) USKP, though I can't be 100% sure. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. There are a couple ways of reaching Riftweald Manor. This seems so basic but I can't find it on Nexus. 2. The next passage has another pressure plate in the middle that triggers a poison dart trap to fire from the ceiling. Level with the ram are alcoves on both sides of the passage, these have various crates, sacks and barrels in. The passage turns to the left a short distance further, as you approach swinging blades and a battering ram will start to swing across the passage. Speak to Mercer Frey (Optional) Speak to Brynjolf; ... (intimidation won't work). Through these you are likely to face at least one of the three leveled bandits employed to guard the house. I'll try loading an old save and kill him instead of letting him walk, see if that fixes it. This room contains an empty table and chair, a set of shelves, a wooden bench with a small table beside it, with a bottle of alto wine on top. I just wish I had started the process sooner. Note: Access to the manor only becomes available with The Pursuit. Mercer Frey grinned as he snuck across the rooftop, approaching the Treasury House. Jumping back is the easiest way to avoid them. Though you'll have new quest started already in journal, but mechanism will work. To the right of the table is a burial urn and Chillrend, a unique weapon in an expert-locked display case. Mercer Frey Vekel Tonilia Vex Dorian Sabine Nytte warning some NPCs remain essential until certain quests are done: Enthir is killable after completing: "Onmund's Request" (MGRAppOnmund01) and "Arniel's Endeavor" (MGRArniel04) and killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends or completing "Under New Management" (TGLeadership) Beyond the panel is a food barrel at the top of a flight of stairs leading down into another part of the cellar. The house will remain open to access after completing the quest. Tried even loading previous saves and going through dialogs from the beginning of this quest, still no effect on this cursed ramp... Any suggestions? Explore. There is a safe path; however, if you decide to run straight through, the damage is quite minor if you are prepared properly. [Alternatively, you can instead become the leader of the Thieves guild to get the house from Maven for free.] Edited by Signette, 24 June 2014 - 04:06 AM. A food barrel is in the corner to the right. Hanging from the ceiling are three bunches of dried frost mirriam, two bunches of dried elves ear and two garlic braids, with a third braid hanging from the corner of a wall shelf. There is an unlocked long chest at the foot of the bed, a wall shelf holding a bottle of each: alto wine, wine and Nord mead, two tall wardrobes containing a selection of fine clothes, three sets of shelves holding a copy of The Amulet of Kings, a bottle of alto wine and one of wine, a selection of fine crockery, a medium coin purse, two bottles of Nord mead and three loose septims. When he spotted the elf loitering near the gate, he stalked over, his eyes set into a glare. When you enter the manor via the ramp, you will actually be on the second floor of the home. Once past the blades you come to a flight of stairs leading down, and to the south. Note: does not work for unique items that you have already gotten. There is an alternative passage out of this room, on the other side of the bars seen before the door. The passage leads to the top of a flight of stairs with a door at the bottom that leads into the Ratway Vaults. I have fully finished Thieves Guild questline with my two previous characters so I'm pretty sure of what I'm doing. I have no idea what caused this bug because I have finished this quest without killing Vald with previous characters, and mechanism worked just fine. As soon as you reach the Sanctuary, you'll find Frey already working on removing the Eye of the Falmer. Follow Karliah 3. Hope this info I posted would be usefull for someone with similar bug. In the northwestern corner are double wooden doors. ... take note of the stairs leading to the water and the ramp across it with a draft blowing. This wikiHow teaches you how to infiltrate Mercer's house in Skyrim. The safe route is to start at the far southern end, then three squares west, turn north and walk to the end, turn west and walk to the end, and turn south and walk to the end, where the passage continues. Infiltrating Mercer’s Frey house is pretty easy, provided that you know where to enter. Also on the table is a copy of the Sneak skill book The Red Kitchen Reader, a copy of The Lusty Argonian Maid, v1, four loose septims, and a note from R to M (presumably M for Mercer) discussing a successful theft. Saved by relivingforever. I killed legions of bandits and dragons. ; The Pursuit: Break into Mercer Frey's house and search for clues. And it's a good idea to take the two Eyes of the Falmer off his body when he's dead. Travel Destinations. I hung the vampire lord out to dry. Only health care workers, residents and staff of long-term congregant settings, sworn law enforcement personnel, and fire professionals are currently eligible to … 1. North America Travel. Mercer commissioned the design and installation of a unique drop down ramp system at the rear of the house, probably designed for quick escapes. I don't wanna cheat with TCL, I really hate cheating... After numerous tries I solved it and found reason of glitch: Somehow It was Vald. Still, it was touching that the simpleton thought he was helping. There is also a long wooden table with a random potion of magicka. Delvin put his head close to Irina's and whispered. The hardest, but not requiring any violence option, implies cancel Vald's debt - that way you will get rid of … You come out on the top level in an alcove of the three leveled room within the vaults. Look at the Southeastern corner of Riftweald Manor. Discover evidence of Mercer's location 8. ~~~~~ Athia casually walked on the fringes of the city, heading towards the back entrance of Riftweald Manor. Riftweald Manor is a relatively well-secured property that was given as a gift to Mercer Frey after the Black-Briars confiscated it from its previous owners. Thanks so much for your quick installation. At the moment I'm stuck. Every time I tried to finish quest peacefully giving quill to Maven and note to Vald, after he thanks me and goes away, mechanism don't respond to any kind of impact. Infiltrate Mercer's House, Riftweald Manor 5. Tried every possible thing. The wall conceals a flight of stairs leading down into the cellar. The UESPWiki – Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim:Riftweald_Manor&oldid=2173474, Skyrim Houses Redesign Pages Needing Checking. Jersey Girl New Jersey New Hope Pa Across The Bridge The Best Is … A thin mist drifted silently across the ground, highlighted by a nearly full Masser overhead. Also in the room, against the walls are: a stack of crates with a couple of food sacks on top, a set of shelves holding a medium coin purse, and two bottles of wine, a food barrel, and a tall wardrobe containing fine clothes and boots. To the right of this, opposite the bottom of the stairs, is a set of shelves holding a Dibella statue and three bottles of Black-Briar Mead. I concord the stormcloaks, defeated the world eater. Please re-enable javascript to access full functionality. I want a simple mod to replace Mercer's random dagger with Chillrend ... and should work without issues. So, not to kill Vald and get this ledge down I had to sneak in the yard, shoot mechanism, Vald gets hostile, I use Pacify spell on him, and engage in dialog normally. Go west and up some steps, killing any bandits that have taken up residence there. Brynjolf tells you to break into Mercer's house and search it for clues -- so head there now with your 007 license and search the place! This is a long trek to make your way to Mercer Frey. In the far corner there is a pair of chairs with another small table between them. . Made a fail safe quest, which allow you to apply the changes of the updates even if you completed the quest Destroy the Thieves Guild (works only after you have reported back to Mjoll). P.S. ; Riftweald Manor []. Slay Mercer Frey. Page 1 of 3 - Thieves Guild and Mercer Frey BS. The first of these is to the right of the barred entrance, which leads into a storeroom containing a tall wardrobe of random clothes, a long end table, several rolled up rugs and some disused furniture. Entire Work ← Previous Chapter ... where Karliah promises the key to defeating Mercer Frey. 1. Shoot the mechanism to lower the ramp (optional) 7. The door at the top of the slope led to a hall of stories that was laid end to end with bear traps. You can find a copy of his journal on his desk if Mercer Frey himself is gone. Travel. Speak to Brynjolf 4. To the left of the tables is an unlocked Dwemer chest and set of shelves holding 9 uncommon books, a gourd and a food sack. During the Dragonborn's initiation to the guild, Mercer i… Locate Mercer Frey; Slay Mercer Frey; Retrieve the Skeleton Key; Escape from Irkngthand; Speak to Karliah ; Head to Irkngthand in the mountains. An L-shaped counter runs almost the length of the room with two shelves underneath holding a boiled creme treat, a sweet roll, an apple pie, a kettle containing two cabbages, several loaves of bread, two bulbs of garlic, a potion of regeneration, several pieces of cheese, a cast iron pot containing potatoes, a bottle of Nord mead, a loose cabbage, a gourd, another cast iron pot containing two raw rabbit legs, and a bunch of jazbay grapes. If anyone has some info on that would be great. Jersey Girl. - posted in Skyrim Spoilers: I found this to be so much bullsh%t. As you enter the passage there are metal bars in front of you with a wooden chest behind the bars. Can I get it down legit way or with console? Speak to Brynjolf This panel may also be activated by a pull chain on the pillar to your left as you face the cabinet, or by a pull bar behind the panel on the right. Beyond the door is a hole in the floor where you can drop and on the edge opposite is a Danger shadowmark. Jump on one of the fire barrel torch thing and then onto the roof of the temple of Mara. Work Search: tip: hetalia f/f sort:kudos . Got Vlad his papers, gave them to him through the gate, he gave me the key and went, and now I can't shoot the mechanism. The next has a single guard who should be facing the west wall, allowing you to sneak past easily. This page was last modified on 19 June 2020, at 12:19. here is the easiest way to get into riftwood manor without lowering the ramp. The only thing to interrupt the stream of bear traps was a fire rune in the middle of the floor. Getting inside . Meet Karliah at the Ragged Flagon 2. Riftweald Manor is a relatively well-secured property that was given as a gift to Mercer Frey after the Black-Briars confiscated it from its previous owners. This escape provides you with a singular point of entry as the ramp can be lowered externally by firing an arrow or ranged magic at the operating mechanism under the balcony. Brynjolf, Yoongi and Hoseok poured over the plans Yoongi had found in Mercer’s house. You still have to shoot the ramp mechanism, but he will give you the key. There is a wooden bench to the left of the closed double doors and opposite is a long end table holding a copy of Nords Arise! To the left of the end table is a disused cooking pot. You infiltrate this house when completing the Thieves Guild quest The Pursuit. Continue along the passage and on your right is a short passage that brings you to the unlocked wooden chest seen through the bars. Vald can be dealt with in a number of ways; see the related quest for details. Further to the east, a table with four chairs arranged around it has been laid with four salmon steaks, a baked potato, a sweet roll, a loaf of bread, a bottle of alto wine, and an eidar cheese wheel. This way takes a while though because the quest to clear his name involves finding a key at the bottom of a lake. The ramp is beautiful and very sturdy. The elf came across the back gate, where a large, Nord man was waiting behind the fence, leaning against the manor. Riftweald Manor Riftweald Manor is Mercer Frey's residence in Riften. Completely decimated the first dragonborn. Riftweald Manor (Mercer Frey's House) > Complete the Thieves guild main quest mission "Blindsighted" then speak with Maven Black-briar to purchase the house. Doing so will get him to open the gate for you and he will give you Mercer's House Key. The stairs down are to the northwest. The first room is unguarded. There is also a suspicious cabinet that contains a pair of fine boots and a false back panel. 10. 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