The Avalanche does, however, receive a significant damage bonus against all forms of protection, and it boasts a higher ammo capacity than many other Heavy Weapons. For Mass Effect 2 on the PlayStation 3, a GameFAQs message board topic titled "Advanced Weapon Training for Sentinel in preparation for harder playthroughs". If overloaded, the system will stun all enemies within a short distance. I will call in short term as Mass Effect 2 Sentinel Assault Rifle Or Shotgun And Mass Effect Paw Assault Rifle For individuals who are looking for Mass Effect 2 Sentinel Assault Rifle Or Shotgun And Mass Effect Paw Assault Rifle review. 149. Kasumi can forgo the Rapid upgrade to her Shadow Strike and still use it with great frequency. The weapon is good against groups of enemies and for knocking back single enemies. Mass Effect 2 - Sentinels Trailer. If you want greater versatility in ally selection and better damage on yourself, Heavy is always a great choice. Taking both would be redundant, but substituting in Energy Drain is useful if you prefer its effects compared to Overload and a different bonus power. This fight is part of the mission to recruit Mordin into your team. It adds to power damage, plus the higher primary shielding means you can activate it less frequently and let your shields recharge naturally to a larger amount, leaving your cooldown ready for other powers. The first priority when playing a Sentinel should be getting an upgrade for your SMG, which means doing either Tali's recruitment mission or Kasumi's loyalty mission. 9 years ago. However, it can be used very effectively in close combat, by freezing your enemies, and then punching them when they fall. The added shielding will be less useful on higher difficulties, as the increased speed with which enemies can strip shields reduces the value of the protection and damage that it offers. Increase pistol accuracy by 19% (Kaidan). It's a hybrid support class combining the use of biotic and tech powers, and Tech Armor to … Browse more videos. The Sentinel is a jack-of-all trades and the closest thing you'll get to a "Tank" Class in Mass Effect 2. Tali's Energy Drain and Legion's shield upgrades and Geth Shield Boost mean either one will also be a fairly resilient ally. If you're only using this for a damage boost, then taking this past rank 1 will simply make you wait longer for the vulnerability period. If you would have taken Heavy, then take Barrier instead for the instant activation. Grunt, Legion, and Jacob all add good damage to the squad while being resilient like you are, and each has useful powers. If you focus on guns for damage, have a bonus ammo power, and you use Assault Armor, then allies focused on powers will be very useful to you. Sentinels are effective against all types of defense (armor, barrier, and shields). Reduces the cooldown time of biotic and tech talents by 9%. I'm more into being able to tackle a situation shooting than using pure biotics. Second, it is potent against armor (although not quite to the degree of Incinerate) and against biotic barriers. It also fully restores all shielding upon use like Tech Armor, but will not reset ally cooldowns or explode when depleted. 0. Increase pistol damage by 10%. The ML-77 has a high ammo capacity, which makes it very useful on longer missions and assignments, but because the projectiles don't do as much damage as other heavy weapons, you will use more ammo. Any of the three pistols are good and should be considered individually based on the mission you are about to undertake. Sentinels are equipped with the most advanced ablation armor system to keep themselves safe. Either evolution will work. Follow 1702. ShaneDev. The area evolution is less effective because it is difficult to strip a bunch of enemies of protection. As a class that can quickly strip away defenses, this power has excellent tactical applications for the majority of the missions but is useless on missions/assignments that have a lot of synthetic opponents. Gameplay focus is on protecting the party using kinetic barriers and healing it with advanced medical training. In terms of upgrades, Damage Protection will help boost shields further and the Hard Shields upgrade reduces damage taken. Unlike Tech Armor's primary boost, Assault's secondary shield boost works based on total shields after upgrades and armor are considered, meaning it will provide a much greater total shield increase. Because the Sentinel has access to only three weapon systems - SMGs, Heavy Pistols, and Heavy Weapons - a Sentinel needs to stay a little closer to the action. Of the three I personally think Sentinel is the best option because it has an extremely effective “OH SHI-!” button and gives you the widest latitude for mistakes. Forum Posts. Sentinels are like the equivalent of the Battle Mage in Mass Effect 2, they do massive biotic and tech damage and transform themselves into walking fortresses of death with their Tech Armor. Using the Sentinel's powers helps to make enemies easier to take down and to keep them at a distance, and every power you get has multiple uses to explore and exploit, making the Sentinel an extremely versatile class. Overall, like the M-100, the ML-77 is a good weapon that will also work in just about any situation and if no other heavy weapon will fit. Any combination of team members can be chosen without exposing the squad to any particular weakness, and the most effective teams are usually tailored to fight a specific type of enemy. Mass Effect 2 Sentinel Assault Rifle Or Shotgun And Mass Effect Paw Assault Rifle is best in online store. Slam is a biotic crowd-control ability that is similar to Throw. Shredder Ammo will be most useful for a Sentinel more interested in dealing direct damage than using crowd control abilities. The Sentinel has a weight capacity bonus of 15 at Level 1 of Offensive Mastery, increasing to 35 at Level 2. Tech skills automatically given to the Sentinel are Tech Armor, Cryo Blast, and Overload. Alternatively, Guardian can increase the frequency of attacks boosted by Power Armor, and Raider could compliment Assault Armor by adding to Ammo power and Tech Armor pulse damage. This affords you a great deal of flexibility in selecting your squadmates. Depending on what advanced training was chosen, corresponding weapon upgrades are prudent, too. On higher difficulties this is less advisable: without the Soldier's Adrenaline Rush or the Vanguard's Charge, the Sentinel will be hard pressed when trying to retreat from close quarters combat. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Of the two choices, the improved accuracy of the Locust will have it doing better damage against anything that isn't extremely close, but it has a much lower ammo supply. As with all of the other class powers, it focuses mainly on increasing the character’s health and weapon damage. Zaeed and Thane have very high damage bonuses, and both can fight safely from a range using sniper rifles while you draw attention. The damage is mostly an afterthought, and the Frag evolution doesn't increase it much anyway. Mod request: Remove weapon class restrictions - posted in General Mass Effect 2 Discussion: As the title says, it bothers me that I cant use a sniper rifle, shotgun and so on as an Engineer. Reduces the cooldown time of biotic and tech talents by 7%. The Sentinel has access to powers that can disable every type of enemy defense, lock down unprotected targets, and shield the Sentinel. Play a Sentinel: According to general consensus, the best classes for Insanity are Sentinel, Infiltrator, and Soldier. Energy Drain is not actually better than Overload; it's just an alternative. Bonus power - TECH ARMOR: Absorbs a significant amount of whatever damage gets past shields. Sentinels do not have as many tech powers as Engineers or as many biotic powers as Adepts, and they lack the weapons training and ammo powers of the combat classes. You can also enhance Slam to be even more useful by choosing the Crippling Slam evolution, which disables enemies for much longer. Reave is functionally similar to Warp: it can also stop health regeneration of krogan and vorcha, and it can stun unprotected organics for a few seconds and provide the Sentinel with health regeneration for that duration (though this regeneration is less useful for Sentinels, who rely primarily on shields). The added damage from the Improved evolution is the only reason to pick this instead of Barrier. 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