In a 2P game, Drain only affects one hero. How it works Each game has you delving through three floors of a dungeon, starting with basic equipment and stats, and trying to survive long enough to defeat a boss. Your game should include 6 white potion cubes, not 8 as stated incorrectly in the rulebook. Some boxes may require they get filled before you can fill other boxes. The game is very easy to learn, featuring intuitive dice mechanics and thematic skills and abilities. One Deck Dungeon is a dungeon crawling adventure game for one or two players. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. We'll continue to update this FAQ as questions come in. These obstacles are either perils (traps) or foes. If you don't, you'll have to enter a room. Q: How do Freezing Winds and Blade Storm work with prevention skills / sharing damage? The deck consists of various foes to combat and other perils from the dungeon. What I think Choose a hero, and a dungeon to delve into, and setup is done! Once added or rolled, your new dice can be used for any purpose. The biggest hurdle is the perpetual costs of the dungeon eating up dice that could otherwise be spent on individual encounters, and that upkeep starts to feel really unfair after a few rounds of it screwing you over. It can be combined with the original ODD. The game is very easy to learn, features intuitive dice mechanics and is attractive on a … One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. The top spot on the list of the best deck building games goes to the originator. Facing a peril card gives the player a choice of two ways to get past a peril. I play this primarily as a solo game so my references will be to a single hero rather than constantly put hero(s). I look forward to the expansion that is due out March of 2018. Invisibility (see the errata above) is used before an encounter. A: You can take damage before an encounter starts from Flames, Daring Strike, or the Stairs Card due to time spent by Heroic Skills, Fade or Frost. In a 4P game, each face-up pair of cards counts as one combined open door. The deck serves double duty as a time marker, running out of cards serving as the point at which you must descend to the next level of the dungeon. Warning: Do not jump into a pit of spikes. The monogendered, asexual, soullessly dead-eyed, offensively bland character art style is cribbed straight from Disney princesses, which made me think that I had accidentally grabbed a game that was intended solely and exclusively for little girls. 30 Dice (8 Magenta/Agility, 8 Yellow/Strength, 8 Blue/Magic, 6 Black/Heroic), 56 Card Deck (44 Encounter Cards, 4 Level Cards, 5 Dungeon/Boss Cards, 2 Basic Skill Cards, 1 Stairs Card). The foe may have a special effect, but all foes have boxes with different target numbers to fill for different stats. If you flee, all are ignored. Playing with 2 players is good because you act as a group instead of downtime as one player or the other does adventurous things. Each box has a consequence that will take place if the box is not covered appropriately by dice. Can I use my partner's dice for skills? Conclusion: The replay value is high and my friends have enjoyed playing it together. This is a good cooperative game for 2 players and there are rules for expanding it out to 4 players but I have not played it with more than 2. These dice are just like any other dice rolled during the encounter, and can be affected by combat foe and dungeon abilities. A: No. A complete list of changes from v1.0 to v1.5, is listed in the patch notes. Once you manage to get all of the components straight, the game turns out to be fairly difficult. The time mechanic has cards continually slipping away like grains of sand through an hourglass into the discard pile, putting potentially valuable resources beyond your reach. First, count up how much damage and time is on all uncovered boxes. The "Prepared" talent gives you one extra potion to start the game. "Increase" means to take a die from your pool, and change what number is showing on it. Board Game Geek Rating: 6.69 Board Game Geek Avg Player Rating: 7.45 Players: 1 to 2 Published: 2017 Content Notes: Retail Edition of One Deck Dungeon Card Game.Includes core game. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. For every one you don't fill, I'm going to make you pay for this arrow nonsense, in hearts and time! This time is spent immediately, not during consequences. These usually give you a choice between two stats and one usually costs more time than the other. One Deck Dungeon is a light dungeon crawl, most similar to a video game ‘rogue-like’. You get more rewards if you choose a more difficult starting condition. One Deck Dungeon lets you jump right in to bashing down doors, rolling dice, and squashing baddies with style. Then I tried the campaign mode. That shiny metal looks oh so delicious. Shuffle the 56 cards, and put it on the table. Once you know your way around the dungeon, a game takes 30-45 minutes. And don't even think about trying to spare him, that's the wrong game entirely. The deck consists of various foes to combat and other perils from the dungeon. Wait, sorry, I meant excruciating, not exciting. Adventure awaits! ), The Dice Tower reviews One Deck Dungeon with the Chubby Meeple, One Stop Co-Op Shop Plays Through One Deck Dungeon. This includes your attribute dice, dice rolled from your heroic skills before an encounter, dice rolled or added by normal skills, and heroic dice added by the Experience Level card (players choose who gets to roll these dice). These effects happen immediately after rolling dice. The number of health is how much damage you can take. It is also an enjoyable two-player game I will play with my son. The deck consists of various foes to combat and other perils from the dungeon. Each card, though, depicts both the obstacle to overcome and the potential rewards Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. When you descend past the 3rd level, you flip the dungeon card over and face the boss of the dungeon. Rulebook changes to v1.6 and 1.7 were only to make things more clear. This can allow you or your partner to gain them from another skill or potion. Artwork was good though. Heroic dice can be used as if they were any color, both for placing in challenge boxes, and for paying for skills. Get a full roguelike game experience, boiled down to its essence, and captured in a single deck of cards and a handful of dice! This damage is taken immediately, not during consequences. Each card has a skill, item, or experience reward, so you have to select how you will use the reward when you get it. If playing as the 1P Paladin, her Armor skill does not trigger until after adding the extra damage for Blade Storm / Freezing Winds. This is because they’re the largest things in the box, and not because there is anything interesting or memorable about the characters in any way. What about skills like Cleave? These consequences are primarily damage and time. All dice rolled can cause time loss due to Split, including rerolled dice. One Deck Dungeon Card Game: Age range: 14 years and up Publisher Asmadi Games, maker of One Deck Dungeon and Innovation, broke some odd news to its backers on December 2nd: print orders of Good Puppers might be on their way to the bottom of the Pacific Ocean after a major shipping container accident. Each card depicts both the obstacle to overcome and the potential rewards for doing so. Get a full roguelike game experience, boiled down to its essence, and captured in a single deck of cards and a handful of dice! Skills like Cleave that affect "your" dice cannot affect your partner's. A: You get one potion to start the game. The second half of the rulebook, the reference section, explains things in greater detail. All of the player characters have the same face and are staring into the middle distance with an expression ranging between totally blank and totally blank except for the slightest trace of a smirk. One Deck Dungeon is a quick, light game with few and simple rules. Q: Can I use one blue die to pay for more than one spell? You'll spend five time for that, two time for your first turn exploring, and then two more for your second turn entering a room. Q: Can I use dice I gain from one skill to pay for another? Armor boxes on the right side of the Dungeon Card count toward Survivor. Your character has several different stats; strength, agility, mana, and health. I don’t play solo games much. It’s a collaborative game, which means either the players win or the game wins, you aren’t playing against each other (which can also be awesome if your partner is a competitive sort.) These allow you to reduce the difficulty of One Deck Dungeon. A plethora of elements are in play with this game: There’s a big deck of cards representing dungeon traps and denizens that you gradually uncover, each one possessing colored and numbered slots which you need to fill with matching dice. One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. Ignore the costs of skills, peril choices, or combat effects. Each time you go through the deck, you have descended a level into the dungeon and the challenges become harder. Then, apply prevention skills that were used. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. Get a full roguelike game experience, boiled down to its essence, and captured in a single deck of cards and a handful of dice! After facing a challenge (usually, win or lose), you take the card and use it as experience, a new skill, or to increase your stats. They have colored dice that match the color of that stat. In this case, choose which player adds the new die. This prevents some issues related to open doors and forced Explore turns with an empty deck. One Deck Dungeon lets you jump right in, bash down doors, roll dice, and squash baddies with style. The cards in the deck are used in several ways, but the most obvious way is as obstacles for your hero to overcome. In addition, Expert gives you two extra campaign checkmarks per game, and Standard gives you one. If you have enough attribute icons to roll more than the 8 dice available for a color, the excess are lost. A: Freezing Winds and Blade Storm only care about damage dealt and time spent during Suffer Consequences. Forest of Shadows is a stand-alone expansion to 2016’s smash hit, one deck dungeon. Q: What can I do if I run out of available dice? AsmadiGames (at) gmail. A: Resolve this damage after the Suffer Consequences step. Then I opened the manual and spent way too much time trying to figure out the mechanics. A: In an encounter, you and your chosen partner should have access to 30 dice: 8 of each of the 3 attribute colors, and 6 heroic dice. It might take a little longer if you're learning, or a lot shorter if you jump into a pit of spikes... (Safety Tip: Don't do that! We both enjoy this one. Standard gives you one free card as XP to start each game, and Novice lets you start each game at experience level 2. You cannot carry over mana. This time is spent immediately at the end of the encounter, but is not part of consequences. One Deck Dungeon is designed for 1-2 players. The gear they’re wearing is very, very, very carefully drawn to make sure that there’s no possible way it could be perceived as gendered or sexualized in any way, with the exception of the mage who is scandalously depicted as wearing a skirt, and one above the knee to boot! This allows you to face harder dungeons with new starting abilities after you have unlocked them in earlier delves. This is a thematic approach that says if you are able to accomplish something fast, you will have more time to explore before you have to descend. Ugh, adventurers. A: If there were not enough cards in the deck to spend all the necessary time, damage tokens are placed on the Stairs. This adds a strategic depth that is sometimes missing in dice throwers (think Dungeon Roll). So very very rude. Get a full roguelike game experience, boiled down to its essence, and captured in a single deck of cards and a handful of dice! The deck consists of various foes to combat and other perils from the dungeon. Free skills do cost one time. You and your partner can each contribute a die together to create a heroic die. Oh -- pardon me, how rude of me not to introduce myself! A: Yes. The first thing you’ll notice about this game once you dump out the box’s contents is the character cards. There are other details about leveling up your character, healing and other potions, and dice manipulation, but that is the main points. All other potion types are used during an encounter, at the same time you can use skills -- after rolling dice. Many of the FAQ entries below are from v1.0 rules questions. First Impression: There is so much going on in such a tiny game! In a 4P game, if you would place a door with just one card, discard it instead. The current version is v1.7, updated December 18, 2018. A: The Hall of Statues makes you spend five time before starting each floor. Q: On a Peril Encounter, when do I spend time for the choice I made? When facing the boss, it will take several attempts while you both take damage. Flames and Frost happen before you claim dice or use Heroic Skills. One Deck Dungeon is a roguelike game in a small box. One Deck Dungeon lets you jump right in to bashing down doors, rolling dice, and squashing baddies with style. You cannot explore if there are no cards in the deck. Type: Boxed Game. You are rewarded for incremental accomplishments (levels achieved and floors cleared) by checking boxes off a campaign sheet where you can unlock new abilities. Skip to the Claim Loot phase." I get those confused sometimes. Only 2 players with 1 copy of the base game is a bit of a bummer,, but it is mostly a solo game anyway. One Deck Dungeon, aka ワン デッキ ダンジョン, is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. I tried time after time on the easiest of dungeons and failed all the time. "Add" means to add a die of the specified value to your pool of already-rolled dice. Hard game – the game gets harder as you descend levels, but you also get stronger the further you go. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. Precious time! Effects like Flames, Frost or Drain do not occur. With multiple sets, you can add more players. One Deck Dungeon is a dungeon crawling adventure game for one or two players. The dungeon card (there are several to choose from with varying levels of difficulty) shows a unique added rule that applies to all encounters that take place on that level. The deck consists of various foes to combat and other perils from the dungeon. The Invisibility Potion should read "Spend two time before an encounter. One Deck Dungeon is a tabletop version of the popular video game phenomenon of roguelikes -- dungeon delves where you try and survive as long as you can against increasingly nasty monsters. The box fits in just one hand, but the adventure is as big as your imagination. The Stairs Card should include the phrase "If you reveal the Stairs Card while spending time to start a turn, you may choose to descend immediately." This new version is an independent version of the game that introduces some new effects. I suppose you're rolling all your dice, attempting to fill in as many boxes as possible. There's your typical gamut of heroes here: the wizard, t A: No. When you descend to a new level, you reveal the next level challenge that increases the difficulty of the dungeon. By utilizing cards in four different ways (as an encounter, XP, a skill/potion, or a stat-boosting item), all the experience of dungeon delving has been fit into a compact package. Start each game, Drain, and one deck dungeon card games is done every turn, all dice rolled can cause time due! Can take or Poison with an empty Deck and so does not count toward Freezing Winds and Blade Storm with... 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